If
your band hasn't gone digital, you're probably throwing money away.
The same money you spend on a few days' recording could buy a state
of the art digital recording studio - and once you've got the hang
of it, you can use it to make entire albums. It's time to go digital.
Mac
Daddies
I'm going
to focus on rock music and PCs here, because that's what I know about.
That doesn't mean Apple Macs aren't great for music - Radiohead's last
few albums and videos were made primarily on PowerBooks, and ProTools-equipped
Macs are a big part of recording studios - but if you're a guitar band,
new to this digital lark and on a tight budget, a PC is the best option.
We'll add articles about Macs and music at a later date.
What
you need
Even a cheap
PC will be fine, but watch the spec: a big hard disk is essential (at
least 20Gb; we're running at 40Gb and space is tight already). As a rule
of thumb, each track of a song will be about 60Mb in size for a three
minute song, so an eight-track song will take up 480Mb of disk space.
Say twelve songs to an album, and you're looking at almost 6Gb of disk
space. Twelve-track recording means nearly 9Gb of disk space for your
album, and that's before you add different mixes, demos and the hardcore
porn your girlfriend doesn't know you've been downloading.
You also
need lots of memory. PCs are still being sold with just 64Mb of RAM; 128Mb
should be considered a bare minimum, but get 256Mb if you're thinking
of multitrack recording. Processor speed isn't that important - we've
done stuff on a 500MHz machine - but try to get the fastest one you can
afford; at the time of writing, 1.4GHz Pentiums are plummeting in price.
In addition
to the PC itself, you'll need decent speakers (ideally with a subwoofer)
and a decent sound card. The SoundBlaster Live! Platinum and Guillemot
Maxi Studio ISIS are both safe bets. Expect to pay up to £200, but
it's worth it: both cards use breakout boxes, which give you additional
inputs that you can use to plug guitars or microphones into.
Don't even
think about using Windows NT or 2000 for making music, because hardware
support is poor. Your best bet is Windows 98 or the unlovely Windows Me;
once it's been out for a few months, Windows XP (Home or Professional
edition, it doesn't matter) will be better still. However, if you rush
out to buy XP the day it ships, don't be surprised if you have to wait
a few months before the manufacturers release drivers for your sound card
and other bits and bobs.
Where
to buy it
Never, ever
buy from PC World - they are agents of Satan, sent to this world to destroy
us all. Or at least, to charge ridiculous prices for bog-standard PCs.
And your friendly neighbourhood PC bucket shop isn't the place to go unless
you're prepared to get stuck into computer configuration and repairs on
a regular basis. Get a credit card, get on the Internet, and buy a decent
machine from Gateway, Dell, IBM or Compaq (other manufacturers may make
good kit too, but these are the ones we know and like, because they're
well-built and very reliable. The parts tend to be high quality too, so
everything's nice and fast). Most online PC companies offer a range of
machines at specific prices: £699, £799, £899 and £999.
The kit you can get for around a grand is frighteningly powerful.
Concentrate
on the important stuff - a bigger hard disk is more useful than a bundle
of software that you'll never use. Bundled printers? You can buy them
separately if you need one. Play around with different packages and configurations
and concentrate on the big three: processor speed, memory and disk space.
If you can't get 256Mb RAM, 40Gb disk space and a Pentium 1.3GHz or faster
for less than a grand, you're not trying hard enough. Don't buy a Celeron
processor or a notebook PC.
What
to put on it
The choice
of software is entirely up to you, and you'll usually get some free stuff
with your sound card. Different musicians choose different programs; we
use Sonic Foundry's Acid Pro 3, which copes happily with loops and with
live recordings; for multitracking, Cool Edit Pro is well regarded. Jo
Squander won't shut up about Logic Audio (which is complicated but clever),
Tim Bozilla raves about Making Waves, others go for Cubase VST. Our advice?
Download lots of demos to see what's best for you. Then go and buy Acid
Pro, 'cause it rules :-)
Good places
to go for more info / reviews / opinions are Computer Music (www.computermusic.co.uk),
Intermusic (www.intermusic.com) and Harmony Central (www.harmonycentral.com).
What
to do with it
Computer
recording can be as simple or as complicated as you want it to be. By
way of example, I'll explain how we recorded the Littlest Album version
of See You Fall, which you can download from our MP3s page.
Kasino
on Acid
How we recorded See You Fall (LA Version) using Acid Pro 3
We'd already
played the song in rehearsal, so we knew roughly what we were looking
for. First thing was to find a drum loop that sounded like Calum's drum
part; after some searching on the Internet, we found an appropriate
loop (royalty-free, which means we can use it without paying for the
privilege) and downloaded it.
We imported
the loop into Acid and adjusted the tempo until the speed felt right
(107.1bpm, fact fans). Then we used Acid's effects to change the sound
of the drums. First of all an EQ added extra bottom end to the kick
drum, then we added an extreme reverb to it. A few more effects (phaser,
flanger etc) were added until we got the "swooshy" sound that's
on the song.
Next step:
guitars. Again in Acid, we plugged a Yamaha electro-acoustic into our
sound card (Guillemot Maxi Studio ISIS) and recorded the guitar part.
Back to the effects: EQ and a touch of reverb. Then I added a massive
wah-wah effect to get the scary sound in the intro.
Lead guitar:
a bit more complicated, this, but still relatively simple. David plugged
his pedal rack into his amp, and we ran a cable from the amp's "effects
send" output into the sound card. Recorded the guitar normally,
then duplicated the track in Acid, added a massive reverb to the duplicate,
and reduced the volume until it was barely audible. The main guitar
part was panned slightly to one side; the reverbed-up duplicate was
panned to the other side.
Bass: again,
plugged into the amplifier with another cable into the sound card; recorded
live, then EQ and compression added.
Vocals:
dead straightforward, this. Standard microphone (ours is an Electrovoice)
plugged into the sound card, recorded the vocals and then used Acid
to change the sound. A bit of compression, EQ, reverb and so on to make
the vocals sound brighter.
We mixed
the song using Acid's built-in mixing desk, saved it as a WAV file,
and also exported it as an MP3 to put it up on the Web site. And, erm,
that's it.
Sounds easy?
That's because it was. The whole process - from downloading the drum loop
to having the song up on our Web site - took three days, and most of that
time was spent faffing about and re-recording my acoustic guitar parts
when I kept making mistakes.
No matter
what music program you choose, it takes a while to get used to it; it
also takes a while to get to grips with effects such as compressors, EQs
and so on. But it's well worth the effort: we already had the PC, so the
cost of creating our wee digital studio was just software - around £300
- and another £150 for a CD burner so we can make our own CDs too.
Had we spend
the same amount in a studio, we'd have got one day of recording; instead,
we've got a studio that we can use whenever we want and a CD burner we
can use to put out records whenever we feel like it. Think about that
the next time you spend £600 on a demo that you're not entirely
happy with.
Comment
added September 2001: It's
been pointed out to us by more knowledgeable types that PC recording is
still no substitute for professional - and expensive - studio equipment.
However, if you're an unsigned band it's still a very effective halfway
point for those of you who find digital portastudios too limited or expensive,
but who can't afford to shell out stacks of cash on recording time.
© 2001
Gary Marshall. All rights reserved.