Bring
a book - a big one, with lots of small print. Studios are arse-numbingly
boring, and 80% of your time is spent listening to the drummer whack
his snare drum, or the engineer playing the same ten seconds of
music again and again. Expect to get through a lot of cigarettes.
If you don't smoke, you'll probably start.
Avoid
drinking or smoking too much hash. The former often leads to fist-fights,
the latter often leads to piss-poor playing.
If at all possible, break your studio sessions in two so you can
go away and listen to a rough copy in the car, in the house, on
yer mate's stereo, etc etc etc. Anything sounds good in the studio,
so you need to get that other perspective. Simple things - the bass
might sound pumping on the big speakers, but disappears when you
listen to it at home. You'll be spending a lot of money, might as
well get it right.
Take
breaks if you can - not from playing, but from each other. Studios
manage to be boring and stressful at the same time, and it's easy
to end up smacking each other with microphone stands. If the bass
player's getting on your nerves, go for a walk and come back when
you've cooled off - but make sure you're not going to be needed
for a while, or you'll cause a fight with the rest of your band.
Resist
the temptation to experiment: many studios have instruments lying
around, and you might decide to add handclaps, sitar or hammond
organ to your songs. This is almost always a mistake. There are
exceptions - we've done some of our best stuff through mucking about
in the studio - but we've also had to bin entire studio sessions
because we made a mess of things.
Remember,
too, that you're paying for this. If you want to do something one
way and the engineer isn't too enthusiastic, be assertive. But don't
be an idiot, either. If the engineer's got a good reason for doing
something a particular way, listen to what he or she is saying.
After all, he or she knows the studio better than you do.
Studio
Ears
Is
the guitar loud enough? Vocal too quiet? You're way past caring,
you've heard the song 300 times today. You have studio ears.
If
possible, bring a (musically aware) mate in for the last kick of
mixing, the fresh ears can make a huge difference. Don't rely on
your own judgements, because you've lost your perspective by now.
Get it wrong here and you're stuck with a record you don't like
and that you're embarrassed to play to anybody.
Be
ruthless: if something sounds a bit out of tune in the studio, that
means it's very out of tune. If a vocal sounds "a bit
flat", it's very flat. If it annoys you now, it's going
to drive you insane within two weeks of leaving the studio.
Above
all, know exactly what it is you're trying to achieve. Nobody knows
your music as well as you do: the studio's just a way of getting
it down on tape. If you're unhappy in the studio, you'll be unhappy
with the tape or CD. Don't settle for second best.
If
the above all sounds alarmingly sensible, that's because it is.
There's a time to fill the studio with your mates, get monged on
drugs and spend three weeks getting "a good snare sound";
but that time is when a record company's picking up your studio
bill.
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