Why
do some records sound amazing, and others just suck? I'm not talking
about bad bands, or bad songs, or bad studios. Why is it that your
record sounds muffled and quiet, when the latest Hear'Say atrocity
sounds like it was recorded by God?
The first
and most obvious reason is: Hear'Say have more money than you. But there's
another reason, and you can do something about it. You can get your music
mastered by someone who knows what they're doing.
Mastering
is something of a black art. You send your CD off to a mastering engineer
and it comes back sounding different - and you don't know why. For all
you know, he could be sacrificing a goat and invoking demons in his quest
for perfect sonic fidelity. In some cases that's exactly what happens,
but for most records the magic of mastering is much more mundane - but
no less effective.
Before we
get into the details, it's important to know what mastering can and cannot
do. If a song is well recorded, mastering can make it sound bigger, better
and brighter. If the song's a bit weedy, mastering can toughen it up.
If your acoustic song is louder than your pastiche of Norwegian Death
Metal, mastering can sort that out too.
Here's what
mastering can't do: it can't fix a bad song, or a bad performance. It
can't make your singer sing in tune, or your band play in time. And it
can't fix a bad mix.
In other
words: you can polish a diamond, but you can't polish a turd.
The
basics
For simplicity's
sake, we'll talk about mastering in the context of recording an EP in
a studio and getting it professionally pressed. You don't have to use
a studio and you don't have to use a pressing plant; the principles are
the same no matter what way you decide to make your records.
Mastering
is a small part of a big picture:
- Recording
- Mixing
- Mastering
- Manufacturing
There is
some overlap between these - the engineer will do some mixing while you're
recording, and many studios do some mastering during the final mix - but
mastering and mixing are two different things. Mixing is the process of
turning your recording into a finished track; mastering is the process
of turning all your finished tracks into something that's ready to go
to the pressing plant.
What
mastering does
Mastering
does four main things:
- Topping
and tailing
- Sorting
out the volume
- EQ, compression
and other goodies
- Creating
the master
All four
are pretty simple, although there's the inevitable jargon to deal with.
I'll explain each step in more detail.
Topping
and tailing
Topping and
tailing means fixing the beginning and the end of each track. That could
mean adding a long fade at the end of the song, or getting rid of the
drummer's shouted "wuntoofreefar!" at the beginning of it. The
engineer will also look for "spikes" - unwanted clicks and pops
that occasionally crop up on recordings - and get shot of them.
Sorting
out the volume
If you've
got more than one song, you need to have sensible volumes for each track.
Mastering engineers will increase the volume of tracks that are too quiet,
and reduce the volumes of those that are too loud. It's not just an aesthetic
thing (although that's important too) - unlike tape, digital music (such
as CDs) can't be driven too loud or you'll get what's known by engineers
as "clipping distortion", a nasty and abrasive clicking that
makes your ears bleed, blows up speakers and so on. There's some overlap
between this and compression, because compressors are one way of preventing
the volume from exceeding the maximum.
If done correctly,
the volume of your CD shouldn't change dramatically between songs. It
avoids the situation where someone who's bought your CD has to turn the
stereo right up to hear the first song, only for the second song to make
them fill their pants in terror. Unless that's the effect you want, of
course.
EQ,
Compression and other goodies
This is where
the magic and goat sacrifices come in. Through a combination of EQ (equalisation),
compression, stereo expanders, aural exciters (a piece of studio equipment
rather than a sex toy), DeEssing and other effects, the mastering engineer
can make your song sound bigger, punchier and brighter. For detailed explanations
of what these different things do, find an engineer and buy him or her
a pint; for a quick description, read on.
EQ
EQ is your
basic bass, middle, treble, and it's used to make the bass louder or the
treble less harsh. Needless to say, mastering engineers don't just have
a tone control - they can isolate and boost specific frequencies that
are audible only to dogs, or remove the low-frequency rumble that makes
your bass sound a bit too boomy. There shouldn't be too much difference
in EQ between different songs, though, or your CD will sound as if it's
been recorded by several different bands in several different studios.
Compression
Compression
is used on almost every record you hear, and it's damned clever. What
compression does is boost certain frequencies and limit others, or boost
the overall volume of a track. For example, heavy compression makes distorted
guitars sound massive. It's also great on drums. It's very difficult to
describe - essentially it makes a song sound louder, and you'll hear it
used on anything from Britney Spears to Limp Bizkit records. It can also
be overused: again, hard to describe but if a song's over-compressed it
makes you feel as if your ears are popping.
Other
goodies
Many records
now use a thing called an "exciter", which adds harmonics to
the high frequencies of your song. It makes things sound brighter, but
again it can be overused - listen to Christina Aguilera's "Genie
in a Bottle" for an example of a song that, in my opinion, suffers
from a little too much excitement. However, used sensibly an exciter can
make your song breathe.
Other tricks
include stereo expanders, which make your mix sound "wider",
more spacious and epic, DeEssers, which remove the nasty "tsssssss"
sounds (called "sibilants") from vocals, and all kinds of reverbs
and other effects. As with all mastering tricks, the trick is to be subtle
rather than to turn everything up to eleven. In the case of sibilants
on your vocal or low-frequency rumble on the bass guitar, you really need
to sort that out in the mix rather than rely on the mastering engineer
to fix it at a later stage - any effects applied during mastering apply
to the entire song, so it's much better to sort these problems
out during the recording/mixing stage. .
Creating
the master
Depending
on the studio and the pressing plant you're using, the engineer will then
create a master on computer, on DAT tape or on CD ready to go to the pressing
plant. There's some technical stuff involved here but it's not anything
you need to worry about and it's beyond the scope of this article.
Who
should do it?
Many pressing
plants offer mastering as part of their CD manufacturing deals, and companies
such as Hiltongrove (www.hiltongrove.com) include two hours' mastering
in their price. Bear in mind that two hours isn't long, so if your mixes
are all over the place then there's only so much that can be achieved
in such a short time. If you want more mastering time, you'll have to
pay for it - and it won't be cheap. Rates of £90 per hour aren't
unusual.
You can also do it yourself using software such as Sound Forge or Wavelab.
It's relatively easy to do - although the software costs a few hundred
quid - but it's important to be aware of your own limitations. The most
important thing about a mastering studio isn't the software, or the number
of compressors, or the price tag on the newly purchased mixing desk; it's
the ears of the engineer. And that's what you're paying for. It's perfectly
possible to load up your computer with compressors, DeEssers, limiters
and God knows what else, but if your ears aren't up to the job then you're
better off leaving it to the pros.
And
finally
As you can
see, mastering isn't quite the black art many musicians believe it to
be. If you're spending money on professional recording and/or manufacturing,
it's definitely worth getting your music mastered; the difference can
be extraordinary. Just remember that it's part of a bigger process: mastering
should be about subtle improvements rather than a last-minute rescue attempt.
If your songs need significant surgery in the mastering suite, then there's
something very wrong with them in the first place.
© 2001
Gary Marshall. All rights reserved.