For
most guitar bands,
the next step after gigging is recording. You might be making tapes
to sell at gigs, or you could have decided to set up your own record
label to put out CDs. Unfortunately, there's more to recording than
sticking the band into a studio and emerging with Abbey Road;
it's a boring, frustrating and hideously expensive experience. We've
made every mistake you can possibly make, and hopefully this article
will help you avoid the same traps we keep falling into.
First
things first
Before
you book a studio, make sure you actually need to do it. If you're only
trying to get gigs, a live tape is just as effective; alternatively, you
can get a half-decent four track or PC-based system and make as many records
as you like. Studios are expensive - rates of £200 or more
per day aren't uncommon. If you can avoid spending that money, or if you
can put the cash to better use, do so.
The
other thing to consider is time. You need to allocate as much time to
mixing as to the actual recording process, so you're looking at a bare
minimum of one day recording and one day mixing. That gives you a reasonable
shot at getting two songs done - don't try and record an entire album
in two days, because the results will be shit.
Finding
the right studio
Ask
around. Find out what other bands have done, what problems they've encountered,
whether they're happy with the results. Get hold of recordings by bands
that do similar stuff to you: some studios are great at recording dance
music and shit at rock music, others are good for heavy metal and rubbish
for pop music. Get the wrong studio and you might as well chuck a thousand
quid in a skip and set fire to it.
Look
at the prices carefully. That £200 for ten hours - does it include
VAT? What about tape costs? Does it include the engineer's time? If it
doesn't, that £200 quickly becomes £300, or £400. Tape
costs are around £40 for 20 minutes' worth, and bigger studios only
hire them: if you want to own the master tapes, you'll have to buy your
own.
If
at all possible, visit the studio and meet the engineer who'll actually
be working with you. If you don't like him or her, go elsewhere - you're
paying too much money to be stuck in a room for several days with a muppet.
Talk about what you want to do, and see what sort of responses you get.
If you want to record live, for example, and the engineer goes into a
big spiel about how it's better to record separately, ask yourself: "is
this person going to give us what we want, or are we going to have to
fight for everything we want in the studio?" Many engineers think
they're producers, and will end up trying to get you to rewrite your lyrics
or change your songs. That's not their job, and if you suspect you've
bumped into a wannabe producer, run away very, very fast.
We
can't stress enough how important it is to get on with the engineer: if
you don't, the recording sessions will be a nightmare. The engineer needs
to be an ally, not an enemy: most of 'em are great so, if you suspect
you're dealing with a wanker, go somewhere else. The engineer is more
important than the studio equipment.
Practice,
practice, practice
If
you're spending a few hundred quid on recording, you don't have time to
arse about. Rehearse the songs until you can play them in your sleep -
you don't want to interrupt recording so your bass player can work out
a new bassline, or a new backing vocal. Sort out your guitar effects or
sequences too, and be aware that some effects work live but don't work
in a studio - distortion pedals in particular will usually need turned
down.
Seriously
consider playing with a click track. If you're playing with a sequencer
or using effects such as digital delays, tremelos or other time-based
things it's essential, but the click also has benefits in other ways:
in particular, if a song's too long you can edit it down to a "radio
edit" later on. You might think your timing is great, but it's probably
not: all bands speed up and slow down, especially after choruses. Bad
timing is blatantly obvious on recorded music.
Do
the obvious stuff - new strings, guitars set up properly, arrangements
nailed, that sort of thing. Take spare strings, cables, drum skins, whatever.
You don't have time to head out to the music shop if things go wrong mid-recording.
Singers
should munch vitamin C and drink loads of water in advance - colds tend
to happen whenever you go in to record, it's sod's law. Avoid getting
shitfaced the night before, too, because it knackers your voice.
Part
2: In the studio
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